What does it really mean to be a magical girl? Madoka Kaname is an eighth-grader who leads a peaceful, fun-filled life as a student, surrounded by her beloved family and her best friends. One day, a transfer student named Homura Akemi arrives in Madoka's class. She is a dark-haired beauty with a somewhat mysterious disposition. Soon after meeting Madoka for the first time, Homura goes on to issue Madoka a strange warning. Madoka also meets Kyubey, a mysterious looking white creature. He says, Make a contract with me and become a magical girl! To make any wish come true – Madoka didn't know the meaning of this miracle nor what its cost may prove to be. An impending loss triggers a drastic change in her destiny...
Matt Kamen on the “Evangelion of magical girl shows”
Magical Girls can be traced as far back as the 1960s, with the likes of Fujio Akatsuka’s Secret Akko-chan or Mitsuteru Yokoyama’s Sally the Witch – the first manga and anime, respectively, to dabble in the genre of girls gaining powers from a piece of jewellery or trinket of some kind. Hundreds more would join their ranks over the years, some merely using their powers for twee but ultimately everyday adventures, others transforming into battle-ready warrior women fighting for the safety of the entire planet. Ever since Naoko Takeuchi’s Sailor Moon exploded in popularity in 1992, the more superheroic approach has dominated the field.
Andrew Osmond says if you liked that… you might like this…
So, you’ve finished Puella Magi Madoka Magica. Good, wasn’t it? Don’t be too depressed that it’s over. A new story is being prepared as a feature film (not to be confused with the two-part compilation recently released in Japan). Moreover, writer Gen Urobuchi revealed in October that a further TV incarnation of the show is on the cards. But if you’re looking for something to watch till then, consider Angel Beats, out on Blu-ray and DVD.
Jameson Locke is a legendary manhunter and agent with the Office of Naval Intelligence (ONI), Earth’s most powerful and secretive military branch. When he and his team are caught in a horrific biological attack, they unravel a plot that draws them to an ancient, hellish artifact, where they will be forced to fight for their survival, question everything, and ultimately choose between their loyalties and their lives…
As Naruto ups the ante and swears to take on Sasuke alone in box set 18 of Naruto Shippuden, the team responsible for the encompassing episodes’ ending theme have also took it upon themselves to up the pace.
Jonathan Clements visits an exhibition of manga’s pioneers
Running upstairs at London’s Cartoon Museum until 29th November, Gekiga: Alternative Manga From Japan charts the evolution of truly adult comics, both in terms of content and style, in the post-war period.
The director of Ghost in the Shell on being digital
"For the first time in my career I was dealing with something that existed only as data within a machine. In a way, I felt shocked, but at the same time I understood that it was the prelude of what my job as a filmmaker was going to be."
Jasper Sharp on the movies coming to a cinema near you
It is that time of year again, when the Japan Foundation treats audiences across the UK to their lavish smorgasbord of the latest and best in Japanese cinema, running this year from 30th January to 26th March.
It’s notable that, despite what you might think looking at the franchise now, Yu-Gi-Oh! was not conceived as a card game tie-in, any more than Totoro was made to sell soft toys (though both benefitted hugely from the spin-offs). When it began, the Yu-Gi-Oh! manga was rather different from the anime which most people know.
Following its remarkable success in UK cinemas last Autumn, Manga Entertainment is thrilled to announce that the home video release of Dragon Ball Z: Resurrection 'F' debuted last week in the Official UK Home Video Chart Top 20.
The hyperrealism of the “cartoon” Akira and the cartoonishness of the live-action Tetsuo struck Western viewers unaccustomed to such mould-breaking cinema with equal force, and it is no real surprise to note that Manga Entertainment was responsible for the subsequent releases of both Tsukamoto’s big-budget colour rerun of his debut, Tetsuo II: Bodyhammer (1992) and his later Tokyo Fist.