The hyperrealism of the “cartoon” Akira and the cartoonishness of the live-action Tetsuo struck Western viewers unaccustomed to such mould-breaking cinema with equal force, and it is no real surprise to note that Manga Entertainment was responsible for the subsequent releases of both Tsukamoto’s big-budget colour rerun of his debut, Tetsuo II: Bodyhammer (1992) and his later Tokyo Fist.
Mamoru Oshii’s unashamedly esoteric sequel to his earlier global crossover Ghost in the Shell lent the most credibility to claims for anime as ‘Art’ with a capital ‘A’, when it became the first animated film from Japan to be entered in competition at Cannes.
Ever since her debut, the heroine of Masamune Shirow's manga-turned-global-franchise Ghost In The Shell has been a high-end product. She's a cyborg combat specialist modified to look like a cross between a top fashion model and a porn star, in a world where most of the women we see are as objectified as in our own reality.
The start of an action anime series is often a bewildering experience, dropping the viewer into a whirlwind of unfamiliar folk having very big fights. K’s like that, but luckily the main character starts the show as baffled as us. Yashiro Isana is a bit different from the standard schoolboy hero
Ocean Waves is the only feature anime by the world-famous Studio Ghibli which might be called obscure. It wasn’t made for cinemas but television, broadcast on Japan’s NTV network in 1993. And now it's playing as part of the BFI's Ghibli season...
Remembering the anime master who shunned the limelight
Toshio Hirata, who died on 25th August, might be reasonably said to have avoided publicity. Over the course of his career, he did gather a number of credits for directing, as well as storyboards, key animation and lowlier tasks, but he often obscured his own achievements by using the pseudonym Sumiko Chiba. In some cases, such as for his work on Azuki-chan, he simply asked not to be credited at all, claiming that his contribution was not really worthy of recognition.
With a series of box-ticking MacGuffins, wandering-monster encounters and vaguely defined side missions, Appleseed: Alpha feels all too often like one is watching someone else playing a computer game, not the least because several crucial moments are bodged or oddly framed, so that it is not always clear what’s going on.