Rune Balot's struggle to bring the man who killed her to justice continues amid the world of high-stakes gambling and glamour at the Eggnog Blue Casino. The odds are stacked heavily in the house's favor, and even with the aid of Dr. Easter and Oeufcoque, a universal item capable of turning into anything and everything, Rune's chances of winning are slim. But winning the golden chips containing Shell Septinos' memories is only the next step on a long and treacherous road. Run will still have to live long enough to bring those memories before the court, and even that isn't the end of the journey. Rune's search for answers to the questions that haunt comes to a shattering climax! Contains both the television version and director's cut of Mardock Scramble: The Third Exhaust. Spoken Languages: English, Japanese, English subtitles.
Andrew Osmond has the technology… to watch Mardock Scramble
In Mardock Scramble: The First Compression, the young heroine is burned to a crisp, then remade Frankenstein-style. Fifteen year-old Balot is blown up in a car by her sugar-daddy Shell, a serial-killer. Then a seedy scientist rescues Balot’s charred body, plops it into an underground vat and refashions her as a super-avenger.
In the West, we’re still inclined to think of anime as coming out of manga, as naturally as eggs from chickens – one line into a Mardock Scramble piece and we’re already talking about eggs again). In Mardock’s case, both the manga and anime are alternative versions of a novel by Tow Ubukata, published as a trilogy in Japan and collected into one volume by the publisher Haikasoru. It’s comparable to what happened with Battle Royale, a novel which spawned a live-action film and an even more lurid manga.
Andrew Osmond tries to make sense of Sunrise's mad new anime
As regular subscribers to Manga Entertainment’s podcast and twitter feed will know, there was some confusion about whether Sunrise’s new comedy-fantasy-action-fanservice series was called (deep breath) Horizon on the Middle of Nowhere or Horizon in the Middle of Nowhere. We’re calling it the former in the UK, although releases elsewhere have plumped for the “in” option. Either way, it sounds less weird and Escheresque once you know that Horizon is the name of a pivotal female character in the series. But it reflects the inescapable fact that Horizon is, well, confusing.
Turning Point offers invaluable peeps at Miyazaki’s mind at work, including the way he grows his imagery out of lyrical ideas. “I am experiencing old age for the first time in my life,” he comments at one point, managing to be both wise and dotty at the same time.
Jonathan Clements on Jackie Chan and the Garden of Gardens
Jackie Chan’s films have often smuggled in the odd political nudge and wink behind the tomfoolery, but Chinese Zodiac puts it all front and centre. Rather nobly, it shies away from issues of race or one-sided nationalism, making greed itself the great unifier – ensuring that Europeans and Chinese can be found on both sides of the battle.
Does the future of anime lie on the big screen, and if so, will developments in cinema exhibition technologies redefine its form, content and audiences in the digital age? These are questions many are asking as pundits declare conventional anime’s glory days to be a thing of the past.
Sports have been around in anime from very early in its history, but the first identifiable sports anime, Yasuji Murata's Animal Olympics in 1928, didn't feature soccer. In fact, the beautiful game was a latecomer to the anime sports world. Compared with baseball, soccer had few fans.
Actually, Aesthetica should be called The New Boobfest where Girls Fight Monsters and Lose Panties, From The People Who Brought You Master of Martial Hearts, Queen’s Blade and the Ikki Tousen Franchise. That tells us where we are!
Jonathan Clements on the movie that turns anime on its head
Boy-meets-girl has never been so strange as in this feature, in which the leads must literally cling to each other or fall away to an uncertain fate. Patema Inverted winningly plays with matters of spatial awareness, perspective and weight, regularly flipping its angles until the viewer literally can no longer remember which way is truly up.