Welcome to New Domino City! Once the playground to legendary duelist Yugi Muto, this sprawling metropolis has since been transformed into a futuristic society where dueling has kicked into overdrive. With recent technological advancements made by KaibaCorp, dueling has undergone a metamorphosis that has revolutionized the makeup and pace of the game! It's now a heart-pounding, adrenaline-filled, and fuel-injected competition where duelists ride supercharged hyper cycles called Duel Runners and battle it out in hi-octane contests called Turbo Duels. The winners and losers aren't just separated by skill and strength... but by SPEED!
Matt Kamen takes a look back at the history of Yu-Gi-oh. Are you ready to duel?
Would you believe Yu-Gi-Oh has been around for almost 15 years? Kazuki Takahashi’s original manga first appeared in the pages of Shueisha’s Weekly Shonen Jump anthology way back in 1996, and having gone through several different iterations since, is still running today. Its original hero was Yugi Mutou, a young boy possessing an ancient artifact known as the Millennium Puzzle. Early chapters saw a darker personality possessing Yugi, inflicting punishments on wrong-doers in the form of various cruelly ironic games. This idea was soon dropped, and the far better known Duel Monsters card game soon dominated the series, with Yugi and friends battling holographic creatures for over-the-top odds. Though the original concept received an anime adaptation courtesy of Toei, most western viewers are familiar with the later 224-episode presentation of Duel Monsters, which ended in 2004.
It’s notable that, despite what you might think looking at the franchise now, Yu-Gi-Oh! was not conceived as a card game tie-in, any more than Totoro was made to sell soft toys (though both benefitted hugely from the spin-offs). When it began, the Yu-Gi-Oh! manga was rather different from the anime which most people know.
Shinji Aramaki’s digital reimaging of Japan’s classic sci-fi adventure Space Pirate Captain Harlock is serious business. Not only is it ranked amongst Toei Animation’s most expensive productions to date, weighing in with a mighty £20+ million budget, its staff is also a who’s-who of the Japanese animation industry.
Remembering the anime master who shunned the limelight
Toshio Hirata, who died on 25th August, might be reasonably said to have avoided publicity. Over the course of his career, he did gather a number of credits for directing, as well as storyboards, key animation and lowlier tasks, but he often obscured his own achievements by using the pseudonym Sumiko Chiba. In some cases, such as for his work on Azuki-chan, he simply asked not to be credited at all, claiming that his contribution was not really worthy of recognition.
With the animated versions of Saya’s vampire-slaying adventures now into its third incarnation in both TV and feature versions, most recently featured in the release of Blood C: The Last Dark, one feels compelled to ponder in some depth the abject failure of the 2009 live-action version one of Sony’s few key 21st century animated franchises.
The Net is vast, Major Motoko Kusanagi reflects more than once across the multiple versions of Ghost in the Shell. So, indeed, are franchises. Ghost in the Shell has been going twenty-five years, and seems capable of renewing itself for at least as long again.