Whether you call them voice actors and actresses, or go for seiyu – the Japanese term for the job – there’s one thing we can all agree on; the role tends to be a lot more demanding in Japan than it is in the west, especially so in the world of anime. Take hit music series K-On!for example. When it rocked out on television sets across Japan (and on UK DVD players last year), the show’s voice actresses inadvertently became huge pop stars in the process, literately overnight. Their position as the show’s cast demanded that they also sang the franchise’s theme songs (you can read about it here), and those songs became popular – really popular – and rocketed the seiyu to the top of Japan’s official Oricon charts with the songs that followed.
Manga Entertainment’s latest harem series Sekirei also puts the vocal chords of its seiyu to the test. Its first outing featured several of its talents singing its opening and closing themes. And while the songs didn’t land the voices powering them into the same dizzying levels of pop success as those behind Yui et al., they did manage to get into the top 20 of Japan’s official Oricon charts.
Sekirei: Pure Engagement, the second series of the anime, continues in the same way as its predecessor. Opening theme ‘Hakuyoku no Seiyaku – Pure Engagement’, and closer ‘Onnaji Kimochi’ has the popular voice actresses Saori Hayami (the voice of Musubi), Marina Inoue (Tsukiumi), Kana Hanazawa (Kusano) and Aya Endo (Matsu) back on form, providing the vocals. The combination of their existing fanbases combined with the success of the anime saw the CD single peak at 13 in the charts.
Pinning success on the vocal talents alone would be dismissing the hard work of the composers and arrangers behind the themes. In the case of Sekirei a production company called MONACA was drafted in to supply the music. The outfit was established in 2004 with the aim of filling the entertainment industry (particularly that of video game and anime themes) with deliciously good content. Its name is a pun on that idea; Monaca, if written in kanji, can be read as ‘in the middle of’ but can also refer to a yummy bean-filled Japanese treat popular with kids and adults alike.
Company president, Keiichi Okabe had originally worked heavily with Namco back in the days of the early Tekken and Ace Combat iterations. His connection with the video game giant would continue after forming MONACA, with his team providing music for the likes of Tekken 6, Beautiful Katamari and Ridge Racer 3D. Their involvement in Sekirei was also far from their only dabbling in anime, they were also responsible for the background music of The Disappearance of Haruhi Suzumiya, and themes in High School of the Dead and Lucky Star amongst nearly 100 other titles. So next time you find yourself humming along to a video game or anime song, spare a thought for the composers behind the melodies too, the chances are they’ve penned a number of your favourites without you even realising it.
Matt Kamen looks at Halo’s troubled path from game to film
27th May sees the release of Halo: Forward Unto Dawn, courtesy of our friends at Anchor Bay. While the video games that inspired it have proven hugely popular – and, along with Mass Effect, become arguably the finest examples of long-form science fiction storytelling of the last decade – Microsoft’s Halo franchise has struggled to make it to the big screen.
Jameson Locke is a legendary manhunter and agent with the Office of Naval Intelligence (ONI), Earth’s most powerful and secretive military branch. When he and his team are caught in a horrific biological attack, they unravel a plot that draws them to an ancient, hellish artifact, where they will be forced to fight for their survival, question everything, and ultimately choose between their loyalties and their lives…
Both Puella Magi Madoka Magica and Mawaru Penguindrum are strange, subversive creatures. They’re anime that borrow the ideas and imagery of cartoons for young children, but they’re aimed at much older viewers.
Robotics;Notes could be called You Can Build Your Own Giant Robot! It’s about geeks engaged in a preposterous project; building the mecha they’ve seen in anime for real. The show’s aimed at viewers who might think they really could. After all, they’d probably heard of otaku who have built oversized robots for real.
The director of Ghost in the Shell on being digital
"For the first time in my career I was dealing with something that existed only as data within a machine. In a way, I felt shocked, but at the same time I understood that it was the prelude of what my job as a filmmaker was going to be."