When Yu Narukami moves to the country town of Inaba to stay with his uncle and cousin, he's expecting a lot more peace and quiet than he's used to in the big city. What he isn't expecting is for his uncle's job as a police detective to spill over into his own life, or for the murders that are occurring across town to be somehow linked to Yu's own strange experiences, odd local weather patterns, and a mysterious TV show world that seems to be attempting to get Yu to enter it! Now, together with a new group of friends, Yu must plunge into a bizarre alternate reality where he gains unique abilities that will either help him solve the riddle of the mystery killer... or lead him to his doom.
Helen McCarthy tries to avoid getting sucked into the screen
There's nothing new under the sun. The idea of people caught inside a TV screen isn't new, even in anime: Video Girl Ai did the same thing back in the days of cassette tape. The idea that in another reality, you have special powers and a vital purpose, has been exploited by shows from Sailor Moon to Vision of Escaflowne. The displaced teen hero is found in myriad places, from Princess Mononoke's early Japan to Fullmetal Alchemist's Nazi Europe. The sentai concept, the teen-led team with its mix of strengths and mutual respect goes all the way back to the 60s, with Osamu Tezuka's puppet adventure Galaxy Boy Troop predating 1966 anime Rainbow Sentai Robin.
Persona 4 was originally released in 2008 on the PlayStation 2 and is currently available in brilliantly enhanced form as Persona 4 Golden on the PlayStation Vita. While the tale of the nameless hero (Yu Narukami in the anime) and his friends in the small but macabre town of Inaba became arguably the most popular entry in the Persona series of role-playing games, it was far from the first.
Andrew Osmond on the final part of Persona 4: The Animation
The third and last volume of Persona 4 The Animation – released like its predecessors as a Blu-ray/DVD combo pack – shows the full spectrum of the series. The first volume was adventure-heavy, as hero Yu and his growing circle of friends sought the serial killer dispatching victims in the country town of Inaba; a mystery linked to a foggy fantasy world behind the TV screen. The second volume tied up – well, seemed to tie up – that arc early on, then told lighter-hearted stories tying into the show’s theme of friendship. However, Volume 2 ended with another action-heavy story confirming that the serial-killer mystery wasn’t solved, and recruiting the last warrior in Yu’s band of heroes – the cross-dressing “boy” detective Naoto, voiced by Japanese actress Romi Park (Edward Elric in Fullmetal Alchemist Brotherhood).
The start of an action anime series is often a bewildering experience, dropping the viewer into a whirlwind of unfamiliar folk having very big fights. K’s like that, but luckily the main character starts the show as baffled as us. Yashiro Isana is a bit different from the standard schoolboy hero
Does the future of anime lie on the big screen, and if so, will developments in cinema exhibition technologies redefine its form, content and audiences in the digital age? These are questions many are asking as pundits declare conventional anime’s glory days to be a thing of the past.
Hugh David argues that the treasure is in the detail
The biggest influence on this anime is not tabletop RPGs or even the long-standing fantasy fiction genre itself. No, the stamp of numerous Japanese role-playing videogames is all over Fairy Tail, from the Atelier series to the Final Fantasy franchise, in particular Final Fantasy XII
Japan’s technophilia was born and fostered during the Meiji Era (1868-1912), as it sought to catch up with the American and European powers that came knocking on its door and opened the country up to the wider world.
It’s notable that, despite what you might think looking at the franchise now, Yu-Gi-Oh! was not conceived as a card game tie-in, any more than Totoro was made to sell soft toys (though both benefitted hugely from the spin-offs). When it began, the Yu-Gi-Oh! manga was rather different from the anime which most people know.
At their production peak, Shaw Studios sanded down some of the historical elements in their epics, concentrating on acrobatics and heavier violence. This, in turn, made them more palatable or at least accessible to non-Chinese audiences, and inadvertently stoked the fires of the Kung Fu Boom.
It’s a truism widely acknowledged in the anime world that so many Japanese cartoons are obsessed with fantasy figures of 15-year-old schoolgirls because they are aimed at audience of desperate teenage boys. But Sharon Kinsella’s latest book, Schoolgirls, Money and Rebellion in Japan, points to a wider media malaise...
Paul Jacques goes on the prowl at the London Super Comic Con
Cosplayer Kasey Wolfe goes for a beardy version of Gohan from Dragon Ball Z, caught by our roving photographer Paul Jacques at the London Super Comic Con. Dragon Ball Z is out now on UK DVD from Manga Entertainment.